
thinkingParticles introduces a new category of helper nodes; Geometry access helpers. In many situations, when creating advanced special effects, there is a need to query about object states and such queries can go even down to the face or vertex level of an object. The Geometry helper is specifically designed to do that.
ON - (Bool) This input data stream determines whether
the operator is considered 'on' or 'off.' You can connect other operators
to this input channel such as a Bool Helper to activate/deactivate
the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Objects - this port is used to feed one or many Objects into this operator to generate a object connection one must use the Object helper which offers an object output type
Object ID - sets the object ID for the object to be used from the list of objects, connected at the Objects input. Note: If this is not connected, the first object will be taken, only.
Particle - used to connect the particle stream data
Surface Point - outputs a random point on the objects surface, selected by the Object ID input and the Objects input.
Volume Point - outputs a random point inside the volume surrounded by the object selected by the Object ID input and the Objects input.
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